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UIT · Renforcement mondial des capacités de cybersécurité

Renforcement des capacités de cybersécurité Exercice sur table

Une simulation facilitée fondée sur un scénario où des équipes nationales investissent un budget et un personnel limités pour développer des capacités de cybersécurité, affronter des crises réalistes et coopérer au-delà des frontières — en transformant la théorie stratégique en décisions concrètes.

6
Domaines de capacité
47+
Cartes de capacité
5
Pays à la table
8
Tours de jeu
À quoi s'attendre
Un jeu sérieux aux enjeux stratégiques réels
Chaque équipe dirige une nation avec un budget limité et une petite équipe d'experts. Ensemble, vous décidez où investir d'abord, comment séquencer des capacités dépendantes et comment répondre lorsque des crises cyber frappent la région — le tout sous une horloge en direct et guidés par la facilitation.
🎯

Diriger une nation

Gérez un budget national et une main-d'œuvre. Chaque décision est un arbitrage entre coût, effort et résilience à long terme.

🧩

Construire un arbre de capacités

Jouez des cartes de capacité qui se débloquent mutuellement. Les investissements fondamentaux ouvrent des options avancées aux tours suivants.

Affronter des injects en direct

Rançongiciels, compromise de la chaîne d'approvisionnement et désinformation frappent à chaque tour. La préparation décide de leur impact.

🤝

Coopérer au-delà des frontières

Échangez des spécialistes, signez des accords et coordonnez-vous avec vos voisins — les liens internationaux réduisent le risque partagé.

Comment ça fonctionne
Du briefing au débriefing
L'exercice se déroule en tours courts et chronométrés. La facilitation maintient le rythme, introduit des crises dans le récit et guide la réflexion qui transforme chaque décision en leçon.
1

Recevez votre mandat

Recevez le profil, les objectifs, le budget initial et le personnel de votre nation à la table du capitaine.

2

Planifiez votre tour

Choisissez les cartes de capacité à construire ce tour, en arbitrant prérequis, coût et personnel face aux menaces à venir.

3

Affrontez les injects

Les crises se résolvent selon les capacités que vous avez construites. Être prêt transforme un désastre en incident gérable.

4

Débriefing et apprentissage

Faites une pause pour comparer les stratégies, puis clôturez avec un débriefing facilité reliant le jeu à la politique nationale réelle.

Les six domaines
Une capacité cyber équilibrée, telle que la mesurent les modèles de maturité
Les capacités couvrent les domaines utilisés par les évaluations internationales. Une nation résiliente investit dans les six, plutôt que de surinvestir dans un seul.
Stratégie et gouvernance
Plans, autorités et orientation nationale
Lois et réglementation
Cadres juridiques et normes
Technique et opérations
CSIRT, détection et réponse
Personnes et compétences
Sensibilisation, éducation et main-d'œuvre
Écosystème et partenaires
Public-privé et croissance du marché
Liens internationaux
Coopération, normes et diplomatie
Union internationale des télécommunications · Exercice sur table de renforcement des capacités de cybersécurité Connectez-vous ci-dessus avec les identifiants fournis par votre organisateur.
Session terminée
La facilitation a terminé cet exercice. Votre table est maintenant fermée.
Veuillez attendre les instructions de l'équipe de l'exercice.
{{ teamTag }}
Bienvenue, capitaine de {{ teamName }}
The exercise hasn't started yet.
Your table will appear as soon as the lead facilitator starts Round 1.
● Waiting for admin…
{{ teamTag }}
You are {{ teamName }}
Your mission: {{ goalText }}
Budget
{{ budgetText }}
{{ nextInjText }}
Your team
{{ hrText }}
People don't refill each round — assign them wisely
{{ teamNavLabel }} Tap a team to sit at their table — budgets stay secret in the real game
!
{{ eventTitle }}
{{ eventDesc }}
Build your team's capabilities
Cards with a colored ring are ready to build now. Building one opens the next steps in that track from the following round.
Ready to build Built Not yet open
{{ lane.label }} {{ lane.countText }}
{{ lane.hiddenText }}
Master Dashboard
{{ facNote }}
Break Debrief min
This exercise
Every play is recorded with its location so groups can be compared later.
City
Country
Today: {{ todayText }} · currently in round {{ roundNum }}
Enter both the host city and country before starting a new exercise.
Specialist transfer
Move a professional between teams. Sell at the market fee, or donate as a goodwill inject from the donor team.
Donor team (gives 1 person)
Recipient team (gains 1 person)
Negotiated fee — thousands of $ (default 100)
× $1,000 — set whatever the two captains agreed at the table
Team trade offers
Captains negotiate at the table, then send offers here. Instant sell/donate above is for facilitator injects only. Accepted trades cannot be undone.
{{ facTradeUnlockMsg }}
Proposer team
People
Budget ($ thousands)
Price ($ thousands)
Pending offers
{{ fo.title }}
{{ fo.detail }}
Pending
No pending trade offers.
Neighbour aid inbox
Captains ask for or offer help from Play. Fulfill requests with a grant, or accept offers to move resources between teams.
{{ a.title }}
{{ a.detail }}
{{ a.kindLabel }}
No pending aid requests or offers.
Inject calendar
{{ i.code }} Round {{ i.turn }}
{{ i.title }}
{{ i.note }}
{{ i.status }}
{{ f }}
{{ t.tag }}
{{ t.country }}{{ t.presenceLabel }}
{{ t.goal }}
{{ t.status }}
Budget
{{ t.budget }}
People
{{ t.hr }}
Built
{{ t.cards }}
Budget
People
Inject
{{ t.injectPreviewPct }}% · {{ t.injectPreviewDetail }} · queued Round {{ t.injectQueuedRound }} · already applied
{{ t.injectPreviewMoney }} · {{ t.injectPreviewPeople }}
Debrief pack — turn rationales
Captain rationales are archived when you advance the round. Use this during break, debrief, and at exercise end.
{{ d.tag }} {{ d.name }} {{ d.builtSummary }}
This round (draft)
{{ d.currentText }}
Round {{ e.round }}{{ e.builtNote }}
{{ e.text }}
No rationale recorded yet.
No rationales yet — they appear here once captains write them and when rounds advance.
No scenario selected for this session
The exercise can't start until a scenario is chosen. Open the Scenarios tab, pick Use this scenario, then return to Session to start.
Waiting for the admin to select a scenario and start the exercise. This screen will be ready once they do.
{{ teamTag }}
{{ teamName }}
{{ goalText }}
Budget
{{ budgetText }}
Team
{{ hrText }}
Progress
{{ builtCount }}
Capital
{{ profCapital }}
Population
{{ profPop }}
Team brief
General profile

{{ profGeneral }}

Cyber threat landscape

{{ profThreat }}

Maturité en cybersécurité

{{ profMaturity }}

Starting position (pre-played)
At the start of the exercise your team already has {{ profStart }}.
Your objectives
What {{ teamName }} is expected to achieve by the end of the exercise — the debrief measures you against these.
{{ o.n }} {{ o.text }}
Your capabilities
Everything your team has built so far, by track.
{{ g.label }} {{ g.count }}
{{ it.name }}
{{ it.effect }}
Nothing built yet — head to the Play tab.
{{ scenarioImageAlt }}
{{ scenarioImageTypeLabel }} {{ scenarioImageName }} {{ mapCaption }}

{{ regionDesc }}

{{ regionNationTitle }}
{{ n.tag }}
{{ n.name }} {{ n.me }}
{{ n.goal }}
Other Actors
{{ o.abbr }}
{{ o.name }}
{{ o.desc }}
Exercise profiles
Scenario context and team briefings from the active scenario — for facilitators and admin.
Team profiles
Other Actors
{{ o.abbr }}
{{ o.name }}
{{ o.desc }}
{{ scenarioImageAlt }}
{{ scenarioImageTypeLabel }} {{ scenarioImageName }} {{ mapCaption }}

{{ regionDesc }}

Other Actors
{{ o.abbr }}
{{ o.name }}
{{ o.desc }}
Available amount
{{ budgetText }}
{{ nextInjText }}
Resources
{{ hrText }}
People carry over between rounds
Capabilities ({{ capTotal }} cards)
Built {{ capBuilt }}Ready {{ capReady }}In plan {{ capPlan }}Locked {{ capLocked }}
Where you stand, by track
A count of your capabilities in each of the six tracks.
TrackBuiltReadyIn planLockedTotal
{{ r.label }}{{ r.built }}{{ r.ready }}{{ r.plan }}{{ r.locked }}{{ r.total }}
All tracks{{ capBuilt }}{{ capReady }}{{ capPlan }}{{ capLocked }}{{ capTotal }}
Your cards — have, can play & planned
Tap a card name for details. Add any ready card straight to this turn's plan.
CardTrackCostStaffStatusAction
{{ c.track }}{{ c.cost }}{{ c.staff }}{{ c.statusLabel }}
No cards in this view.
Standings — all teams
{{ facNote }}
TeamAvailable $PeopleBuiltReadyIn planLockedThis turn
{{ r.tag }}{{ r.name }}{{ r.presenceLabel }}{{ r.budget }}{{ r.hr }}{{ r.built }}{{ r.ready }}{{ r.plan }}{{ r.locked }}{{ r.status }}
Built = capabilities in place · Ready = prerequisites met, can be built now · In plan = staged for this round · Locked = prerequisites not yet built. Out of 47 cards per team. Click Open to sit at any team's table.
Administration & statistics
No scenario selected for this session
Open the Scenarios tab, pick Use this scenario, then return here to start the exercise.
Active scenario: {{ scenarioLabel }}
This scenario will be used when you start the exercise.
Exercise profiles
Scenario framing and per-team briefing material for facilitators.
Comptes utilisateurs
Accounts start without passwords. Generate once, then share manually. Facilitator passwords stay locked after the first set — use Reset on a facilitator row to rotate that account only. Captains are refreshed on each Generate. New facilitators start with workshop floors (activate injects, session control, advance/restart, break/debrief, resources). Toggle Library, cards, passwords, Play captains, and the rest only when needed.
{{ c.username }}{{ c.presenceLabel }} {{ c.password }} {{ c.role }}
Login sessions
Current sign-ins and login/logout history for facilitators, captains, and admin. Only one active login per username — a second sign-in forces the first session out.
Current status
{{ s.username }} {{ s.role }} {{ s.status }} {{ s.location }} In since {{ s.loginAt }}
No one is signed in right now.
Activity log
{{ l.when }} {{ l.event }} {{ l.username }} {{ l.role }} {{ l.location }}
{{ l.detail }}
No login events recorded yet.
Admin password & recovery
Change your admin password (hashed on the server when available). Admin forgot-password sends to cybersecurity@itu.int by default. SMTP env vars optional — without them the reset link is printed once in the server console. Facilitators cannot change their own passwords.
{{ adminPwMsg }}
{{ recoveryMsg }}
Default recovery mailbox: cybersecurity@itu.int. SMTP: SMTP_HOST, SMTP_PORT, SMTP_USER, SMTP_PASS, MAIL_FROM, PUBLIC_URL
Debrief pack — turn rationales
Archived captain rationales for the current exercise (same pack as on Session).
{{ d.tag }} {{ d.name }} {{ d.builtSummary }}
This round (draft)
{{ d.currentText }}
Round {{ e.round }}{{ e.builtNote }}
{{ e.text }}
No rationale recorded yet.
No rationales yet for this exercise.
Parties passées
Compare how different groups performed on the same scenario. Bars show estimated objective % achieved per team. Open a row for cards and steps played.
{{ p.meta }}
{{ b.name }}
{{ b.val }}
No plays recorded yet. Exercises that finish past round 1, or that you restart / terminate after round 1, appear here for comparison.
Messages
Negotiate with other captains here. Captains can also message facilitators or admin when they are online. Staff can reply to any captain. All messages are saved for this exercise session for later review.
No exercise session id yet. Staff: start the exercise to mint one (shared with all clients). Messaging and feedback attach to that id until restart.
Session id: {{ playSessionIdShort }}
Recipients
Staff appear for captains only while online.
No recipients available yet.
Thread with {{ msgPeer }}Inbox
{{ m.when }} {{ m.dirLabel }} {{ m.staffDir }}
{{ m.body }}
No messages in this view yet. Pick a recipient and send one.
{{ msgError }}
Exercise feedback
{{ evalIntro }}
Your assessment
Submitted {{ evalSubmittedLabel }} — you can update and resubmit.
{{ q.prompt }} ({{ q.reqLabel }})
Suggestions to change or improve the TTX
{{ evalError }} {{ evalMsg }}
Review responses
Average score
{{ evalOverallAvgLabel }}
{{ evalResponseCountLabel }} · scale to 100%
{{ a.prompt }} {{ a.avgLabel }}
{{ a.countLabel }}
{{ q.prompt }}
{{ a.teamLabel }}
{{ a.text }}
{{ t.teamLabel }} {{ t.captainLabel }}
{{ t.teamAvgLabel }} {{ t.when }}
{{ r.prompt }} {{ r.valueLabel }}
{{ x.prompt }}: {{ x.text }}
Suggestions
{{ t.suggestions }}
Individual submissions
{{ r.teamLabel }} {{ r.username }} {{ r.when }} {{ r.playSessionIdShort }}
{{ a.label }}: {{ a.value }}
Suggestions
{{ r.suggestions }}
No evaluation responses for this filter yet.
Questions
Admin can change the assessment prompts. Captains see and submit the live form; staff only review responses.
{{ p.idx }}. {{ p.prompt }} ({{ p.typeLabel }} · {{ p.reqLabel }})
Question {{ q.idx }}
Type
{{ evalEditError }} {{ evalEditMsg }}
Loading scenarios…
{{ libCountLabel }}
In use
{{ s.badgeLabel }} Updated {{ s.updated }}
{{ s.name }}
{{ s.region }}
{{ s.rounds }}
Rounds
{{ s.nations }}
Teams
{{ s.cards }}
Start cards
{{ libEd.badgeLabel }}
{{ libEd.title }}
Scenario basics
Scenario image
One visual for Profiles / Region / Scenario Overview. Choose what it shows — works for multi-country workshops (geography) and national-level workshops (entities/roles as teams). Uploads need the server.
{{ libEd.scenarioImageTypeHelp }}
{{ libEd.scenarioImageNameHelp }}
Aperçu de l'image du scénario
Rounds & timing
{{ libEd.rounds }}
No fixed cap — set as many rounds as the scenario needs (1–40).
Schedule — breaks & debriefs
Toggle a break or debrief to run after each round.
RoundBreak afterDebrief after
Round {{ r.n }}
Teams
No teams yet — add the first one.
{{ n.tag }} {{ n.name }} {{ n.summary }}
Team details — {{ libEd.sel.name }}
Starting deck · pre-game
{{ libEd.sel.deckCount }} selected
Cards each team already holds when Round 1 begins. Missing prerequisites are flagged in Checks.
{{ c.code }}×
{{ g.label }}
Card prerequisites — this scenario
Override which cards must be built first, for this scenario only. Starts from the game-wide rules; changes here are saved with the scenario and don't affect other scenarios. {{ libEd.cardRulesLabel }}.
{{ g.label }}
{{ c.code }} {{ c.name }} {{ c.depCount }} req
{{ libEd.scenSel.code }}{{ libEd.scenSel.tier }}
{{ libEd.scenSel.name }}
Prerequisites
{{ p.code }}×
No prerequisites — buildable from the start in this scenario.
Add a prerequisite
Required by
{{ libEd.scenSel.dependentsText }}
Select a card to view and override its prerequisites for this scenario.
Scheduled injects
Pick an inject from the library and assign which round and team it applies to.
No scheduled injects yet.
{{ r.code }}{{ r.title }}Legacy inline
Flexible injects
No flexible injects configured.
Checks
{{ c.text }}
{{ libEd.saveHint }}
{{ libToast }}×
Injects
Injects Library
{{ injectMgr.countLabel }}
{{ injectMgr.serverNote }}
{{ injectMgr.form.title }}
Prepared if team has any of these cards
Leave empty to use scenario capability cards instead.
None selected — uses scenario capability cards.
Add / Create new inject
Define a new scheduled or flexible inject for the library — code, title, effects, and optional prepared / unprepared variants with required cards. Opens the same editor used for Edit.
{{ r.code }} {{ r.kindLabel }} {{ r.typeLabel }}
{{ r.title }}
{{ r.calNote }}
No injects match your search.
{{ injectMgr.toast }}
Game-wide · affects all scenarios
Card dependencies
{{ cardMgr.deps.overrideLabel }}. Editing a card's prerequisites changes it for every scenario.
Card pool
{{ g.label }}
{{ c.code }} {{ c.name }} {{ c.depCount }} req
{{ cardMgr.deps.sel.code }}{{ cardMgr.deps.sel.tier }}
{{ cardMgr.deps.sel.name }}
Prerequisites
{{ p.code }}×
No prerequisites — this card is buildable from the start.
Add a prerequisite
Required by
{{ cardMgr.deps.sel.dependentsText }}
Select a card to view and edit its prerequisites.
Deck · shared across scenarios
Cards
{{ cardMgr.countLabel }}
{{ cardMgr.serverNote }}
{{ cardMgr.form.title }}
Détails de la carte
Code
Group
Name
Tier
Cost (− spend / + gain)
Effort 👤
Description / effect
Assignment (optional)
Card art
Aperçu de la carte
{{ cardMgr.form.imgName }}
{{ cardMgr.form.imgHint }}
Prerequisites — cards required before this one
None selected — this card is buildable from the start.
{{ cardMgr.form.depCount }} selected
{{ c.code }} {{ c.name }}
Impacts — other cards that should require this one
None selected — playing this card unlocks nothing new. That's fine.
{{ cardMgr.form.impactCount }} selected — these will list this card as a prerequisite.
{{ c.code }} {{ c.name }}
For captains:
For facilitators:
{{ sec.label }}
{{ c.code }}{{ c.typeLabel }}{{ c.tier }}
{{ c.name }}
Cost {{ c.cost }} · Effort {{ c.effort }}
Needs: {{ c.depsText }}

Unlocks: {{ c.impactsText }}
No cards match your search.
Carte
{{ cardMgr.zoom.name }}
{{ cardMgr.zoom.blurb }}
{{ cardMgr.zoom.effect }}
Image en anglais — texte traduit ci-dessus.
{{ cardMgr.zoom.code }}{{ cardMgr.zoom.theme }}{{ cardMgr.zoom.tier }} · {{ cardMgr.zoom.typeLabel }}
{{ cardMgr.zoom.name }}
Budget
{{ cardMgr.zoom.cost }}
Personnel
{{ cardMgr.zoom.effort }}
Description
{{ cardMgr.zoom.blurb }}
{{ cardMgr.zoom.effect }}
Prérequis
{{ d.code }} — {{ d.name }}
Débloque (cartes qui exigent celle-ci)
{{ d.code }} — {{ d.name }}
Mission de l'équipe si construite
{{ cardMgr.zoom.assignment }}
{{ cardMgr.toast }}×
{{ modalLane }}
{{ modalCode }}
{{ modalCardImg }}
{{ modalName }}
{{ modalNarrative }}
{{ modalEffect }}
Image decorative (texte anglais) — description française ci-dessus.
Carte
{{ modalName }}
{{ modalNarrative }}
{{ modalEffect }}
Budget
{{ modalCost }}
Personnel
{{ modalHr }}
Prérequis
{{ d.mark }} {{ d.name }}
Mission de l'équipe
{{ modalAssignment }}
{{ modalBlockedText }}
📍
Avant de commencer
Indiquez la ville et le pays hôtes de cet exercice avant de démarrer. Ces informations identifient la partie enregistrée dans Administration et statistiques.
Exercice terminé
Toutes les rondes configurées sont terminées — les capitaines ne peuvent plus planifier ni jouer. Réunissez-vous pour le débriefing, ou le personnel peut ajouter un tour pour prolonger le scénario.
{{ playDetail.title }}
{{ playDetail.meta }}
Scenario: {{ playDetail.scenarioName }}
Injects fired
{{ playDetail.injectsText }}
{{ tm.name }} {{ tm.pctLabel }} · {{ tm.builtLabel }}
Cards built / played
{{ tm.cardsText }}
Objectives
  • {{ o.text }}
Round steps (rationales)
Round {{ s.round }}
Built: {{ s.builtText }}
{{ s.text }}
!
Irreversible transfer
This trade cannot be undone. Mistakes are not recoverable.
{{ tradeConfirmerText }}
{{ toast }}×